Showing posts with label Glitches. Show all posts
Showing posts with label Glitches. Show all posts

Saturday, October 16, 2010

Glitches - Super Mario World: Block Duplication

  Whoa, seriously?  There's another Super Mario World glitch?  Yup, and this one is pretty neat!  If mastered this glitch can actually be used in every level and on any block, but for example I performed the glitch at Donut Plains 4.



  All you need to execute this glitch is the cape powerup and something you can throw at a block to activate it, like a Koopa shell, Goomba, or even a P-Switch.  Stand under the block but off to the left side, then jump upwards.  As you jump hold up and kick the object in your hands upward while using your cape twirl to hit the block.  If performed at the right angle and the right time, you will create a new block!
  This trick is easiest to perform on yellow flipping blocks or random item blocks as you can hit them multiple times, but I have done this on any block you can hit at least once.  Try it everywhere and see what kind of results you can get!
  Note:  Results can vary.  If a new block is generated it can be placed in an unexpected location.  Usually it's one space to the left or above the initial block, but other times it can appear diagonally, below, or a whole block away.  Sometimes two new blocks appear as well.  It's also possible that the new blocks will appear in a way that squishes Mario as if scrolled off a screen, so don't be surprised if you die a time or  two.

Friday, October 15, 2010

Glitches - Super Mario World: Wiggler Overflow

  I was discussing Super Mario world a couple days ago with my best friend and was talking about this neat trick where you use Wigglers to create a buffer overflow in the points/1ups awarded for repetitive bounces.  She had never heard of it, and I figured it was certainly worth showing off.  Therefor, this particular glitch video is dedicated to her!



  The key to this glitch is to scroll one Wiggler off screen after you stomp it so it will respawn as a normal, happy, yellow Wiggler.  Use the other enemies to increase the number of bounces as well as keep you off the ground as you maneuver back and forth between the Wigglers.  Using this trick you can actually discover the max amount of points one can achieve in the game (aside from number of lives)!
  Note:  Keep track of the points and coins as the video goes on.  You will notice as the number of enemies stomped increases the jumps in the values also increases.  

Sunday, August 15, 2010

Single Player - Donkey Kong Country

Donkey Kong Country was released for the Super Nintendo Entertainment System in 1994.  It's your standard platform game, pitting you against enemies and levels you must run, jump, swim, and roll through in order to complete the quest.  It is in no way difficult to learn, and as it was actually a pack in title late in the SNES's life, it had exposure along the same lines as Mario games.  The game quickly turned into a series, spawning two direct sequels and a plethora of other games based on the characters and world.


For this review, we're only going to talk about the first game.  Compared to it's two sequels, it's fairly easy to complete.  The premise is that you play as Donkey Kong and fight aganst the Kremlings and their leader King K. Rool for control of your banana horde which the Kremlings stole for some reason.  To help you in your endeavors is your side kick Diddy Kong, whom you may play as at anytime.  Other Kongs exist too like Funky Kong who will allow you to return to areas you've previously beaten, Candy Kong who lets you save your game, and old ape Cranky Kong who turns out is the original Donkey Kong from Mario's early days (you know, when Mario was known as "Jump Man".  Sounds like a Mega Man Robot Master to me.)


The levels are diverse, ranging from jungles and forests to snowy mountains and damp caves.  Frequently you'll find that you are required to make jumps with special timing, or leap from swinging ropes.  Then there are times when you need to jump into barrels which blast you like cannons around the screen, some of which are automatic in nature.  Tree Top Town in the third area is an example of this, and where I struggled a lot back in my younger days.  Swimming levels also exist as do locations where you have to navigate moving platforms.


While you are struggling to just get to the next safe piece of land you are hounded by enemies that want to end your quest short of your banana bounty.  On top of this you have no power ups like Mario enjoys.  How do you contend with all these hazards?  Well since Donkey and Diddy operate as a team, you have the ability to assume control of whichever is following along should the one you are controlling take a hit.  In essence it's as if you have two hits (barring plummeting into pits, mind you) so you don't just lose immediately.  You can also find boxes that contain animal helpers you can usually ride.  There's Rambi the rhino who is perfect for smashing through any enemy you encounter, then there Expresso the ostrich who runs fast and can flap his wings to lengthen his jumps.  That's not to leave out Winky the frog who can jump high and bounce on enemies the Kongs normally couldn't touch.  Then we have Enguarde the swordfish who makes swimming levels easy to finish with his ramming abilities and superior navigation.  Squawks the parrot is also in this game, but all he does is hold a light in one level, which is lame when compared to his ability to fly the Kongs around and shoot eggs at baddies in later games.


There are plenty of secrets to be found in this game, making it a worthy challenge for !00% completionists.  It's also a fun game to play with a friend, as it offers two types of co-op play.  The music is just awesome, and the graphics are amazingly good for being on the SNES.  There are even some awesome glitches to exploit if you can find them.  It's a solid game, and fortunately it's available on the Wii Shop Channel so it's very easy to go out and get this game.  I would very much recommend it to anyone who enjoys platform games as well as casual gamers who just want to play for a little bit and feel accomplished

Sunday, August 8, 2010

Glitches - Super Mario World: Awesome Jump Glitch



    Here is another fun glitch!  This one is done at the Cheese Bridge area.  Why I don't get hurt at the end of this is something I'll never understand, but it looks awesome and makes this level easy to beat!

Glitches - Super Mario World: Holding the key on Yoshi?

    Super Mario World ranks up as one of the best games in the pre 3D era, and certain one of the best for the SNES.  But that's not to say that there aren't a few quirky things about the game. In fact, this game is full of oddities and glitches, some of which are good, some not so much.

    Here is an example of a glitch you can do about anywhere you can find a key with Yoshi.  Place the key on the ground, then dismount Yoshi so that the edge of the key is about half way into Yoshi's body.  Then jump onto the little dinosaur while holding the Y button, and Mario should end up with the key in his hands while riding Yoshi!  

    Note: The key's sprite has to appear in front of Yoshi for this to work.  If the key is behind him then it's usually not performable.  Also if you try to grab anything with Yoshi's tongue then he'll grab the key out of Mario's hands and hold it like normal.  Finally, some levels won't let you use a key hole with this glitch unless you can get the key itself to touch the hole, and that's usually not possible.